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How to Use Keyframe Animation for SketchUp
Keyframe Animation is a Ruby plugin for SketchUp that allows you to animate objects and cameras using keyframes. You can create complex animations by moving, rotating, scaling, and reflecting objects along a timeline. You can also combine object animation with SketchUp's built-in scene animation features, such as camera movement, layer visibility, section planes, shadows, and styles. In this article, we will show you how to use Keyframe Animation for SketchUp and how to export your animation to a video.
Installing Keyframe Animation
To install Keyframe Animation, you need to download the Ruby zipped (.rbz) file from the official website[^2^] or from the SketchUcation Plugin Store[^1^]. Then, you need to follow these steps:
In SketchUp, select Window > Extension Manager.
Click the Install Extension button.
Locate the .rbz file saved to your computer, and click OK (Windows) or Open (Mac OS X).
If SketchUp warns you about installing only extensions from trusted sources, click Yes.
After installing Keyframe Animation, you will see a new toolbar with icons for creating and editing keyframes. You can also access the plugin's features from the Plugins menu.
Creating Keyframes
To create keyframes, you need to select one or more objects that you want to animate. Then, you need to click the Create Keyframe icon on the toolbar or select Plugins > Keyframe Animation > Create Keyframe. This will create a keyframe at the current time position on the timeline. You can adjust the time position by dragging the red slider at the bottom of the SketchUp window. You can also type a specific time value in the box next to the slider.
After creating a keyframe, you can move, rotate, scale, or reflect the selected objects using SketchUp's native tools. The plugin will record the changes and create a smooth transition between keyframes. You can create as many keyframes as you want for each object or group of objects. You can also edit or delete existing keyframes by clicking the Edit Keyframe or Delete Keyframe icons on the toolbar.
Animating Cameras
To animate cameras, you need to use SketchUp's scene animation feature. You can create scenes by clicking the Add Scene icon on the Scenes panel or selecting View > Animation > Add Scene. Each scene will store the current camera position and orientation. You can edit or delete scenes by right-clicking on them on the Scenes panel.
To animate cameras using keyframes, you need to enable the Camera option in the Keyframe Animation dialog box. You can open this dialog box by clicking the Settings icon on the toolbar or selecting Plugins > Keyframe Animation > Settings. In this dialog box, you can also adjust other options such as frame rate, interpolation mode, loop mode, and export settings.
When you enable the Camera option, each scene will become a keyframe for the camera animation. The plugin will create a smooth transition between scenes based on their transition time and delay time settings. You can change these settings by clicking the Edit Scene icon on the Scenes panel or selecting View > Animation > Edit Scene.
Exporting Animation
To export your animation to a video, you have two options:
You can generate a tweens model with the object animation "baked-in". The tweens are intermediate frames that fill in the gaps between keyframes. The tweens model will have one scene for each frame of your animation. You can render this model using some third-party applications such as V-Ray, Twilight, Shaderlight, or Enscape[^2^]. To generate a tweens model, click the Export Tweens icon on the toolbar or select Plugins > Keyframe Animation > Export Tweens.
You can also export your animation directly from the keyframe model to a video file (.mp4), an animated GIF file (.gif), or an image sequence (.png). This option is faster and simpler than creating a tweens model. However, it may not support all of SketchUp